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 TEXT-BASED ADVENTURE - Demo Run
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########## PLAYTHROUGH 1: Take the torch (victory path) ##########

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> You step into the forest.

[SCENE: Forest] You find a torch on the ground.
  Options: 'take' the torch, or 'proceed' to the cave
  -> You picked up the torch.

[SCENE: Forest, continued] Torch in hand, you continue toward the cave.

[SCENE: Cave] The cave entrance is pitch black.
  Your torch lights the way. You proceed safely.

[VICTORY] With the torch's light, you find the treasure chamber safely!

  Final health: 100
  Inventory: ['torch']
  Outcome: VICTORY


########## PLAYTHROUGH 2: Skip the torch (survive-but-hurt path) ##########

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> You step into the forest.

[SCENE: Forest] You find a torch on the ground.
  Options: 'take' the torch, or 'proceed' to the cave
  -> You head toward the cave without the torch.

[SCENE: Cave] The cave entrance is pitch black.
  Without light, you stumble and take damage. Health -30.
  You feel your way through and barely make it out.

[SURVIVED] You made it through the cave, bruised but alive.

  Final health: 70
  Inventory: []
  Outcome: SURVIVED


########## PLAYTHROUGH 3: Wait 7 times, then skip torch (defeat path) ##########

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> Waiting cost you energy. Health -10.

[SCENE: Start] You wake up at the edge of a dark forest.
  Options: 'enter' the forest, or 'wait' for daylight
  -> You step into the forest.

[SCENE: Forest] You find a torch on the ground.
  Options: 'take' the torch, or 'proceed' to the cave
  -> You head toward the cave without the torch.

[SCENE: Cave] The cave entrance is pitch black.
  Without light, you stumble and take damage. Health -30.

[GAME OVER] The darkness of the cave was too much. Health reached 0.

  Final health: 0
  Inventory: []
  Outcome: GAME OVER

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 All 3 branches (victory, survive, defeat) were reached and tested,
 confirming the health system and inventory-gated outcome both work.
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